Most of these special enemies are worth varying amounts of bonus points when destroyed. Galaga '88 introduces a variety of new enemies and behaviors. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. With the exception of the third and eighth, each World culminates in a Challenging Stage. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. The game is divided into a series of 29 Stages distributed through eight Worlds. The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 ( ギャラガ'91, Gyaraga 'Nainti Wan ?), and in Europe under the name of Galaga 2. The game runs on Namco System 1 hardware. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. It is the third sequel for Galaxian (following Galaga, and Gaplus). Galaga '88 ( ギャラガ'88, Gyaraga 'Eiti Eito ?) is a fixed shooter arcade game, originally developed and manufactured by Namco in 1987.
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